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So, here is it github/Deus_Ex_Machina_engine, I started uploading a skeletal animation loader system, but why?
Thats is because to do internal test for load things I used blender (open source), but the professional world or at least seems that most of them still uses autodesk maya, and that is how last of 2021 came and final 3D models for the EA was ready to implement but Assimp have a open issude since 2018 relating problems to load animations with .fbx format if it was exported from maya ....