-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Wave Function Collapse Star 3.5k Watch 164 Fork 404 An infinite, procedurally generated city, assembled out of blocks using the Wave Function Collapse algorithm with backtracking. There are houses, stairs, trees, and passages connecting houses in the city. You can move, jump, and fly freely in the city, but no matter how you move, you can't reach the end, because the city will extend infinitely.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
Related posts
-
Wave Function Collapse in action! This is an example of how levels are generated for r/EternalMist game. Steam-link at first comment.
-
Can’t install packages from GitHub.
-
How would I procedurally generate a realistic city?
-
Optimizing Graphics and Rendering in Unity: Key aspects and practical solutions
-
Optimizing CPU Load in C#: Key Approaches and Strategies