Rust Raytracer compiled to Webassembly to run live in browser

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  • the_raytracer_challenge_repl

    A WebAssembly (WASM) based REPL interface for my Raytracer Challenge in Rust project

  • rust-raytracer

    An implementation of Peter Shirley's Ray Tracing in One Weekend.

  • And this code is also based on the book, https://github.com/ranveeraggarwal/rust-raytracer

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  • pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

  • Now, this one https://github.com/Twinklebear/tray_rust is based on https://pbrt.org/ - the third edition is free to read online, https://pbr-book.org/

  • tray_rust

    A toy ray tracer in Rust

  • Now, this one https://github.com/Twinklebear/tray_rust is based on https://pbrt.org/ - the third edition is free to read online, https://pbr-book.org/

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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