Electron vs Unity vs RenPy for Visual Novel

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  • YarnSpinner

    Yarn Spinner is a tool for building interactive dialogue in games!

  • We used yarn with Unity when making a VN for a game jam. It worked well--it has a decent level of support for Unity already, and as /u/ziptofaf has said having the ability to do things other than pure VN is useful. The extra work was not much--took a few hours to get the basic text components and UI designs set up, and then you just made a prefab and swapped your yarn scripts in and out. Yarn also natively supports variables (including variables not in the game--you can link up your point-and-click easter egg or your OnTrigger script for when the player makes it to a location) and branching selection, so it's easy to hop back and forth

  • ink

    inkle's open source scripting language for writing interactive narrative. (by inkle)

  • Personally I'm more partial to Ink than yarn, but I wouldn't say it's "better", just another option to know about too.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • dialogic

    💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!

  • Agree with most people here that RenPy is the best option, but if you decide to go the Godot route I made a plugin to make dialogs (like in visual novels) that it is very user friendly: https://github.com/coppolaemilio/dialogic

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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