Browser-playable roguelike - what stack do I pick?

This page summarizes the projects mentioned and recommended in the original post on /r/roguelikedev

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  • ranviermud

    A node.js based MUD game engine

  • You could also use Node (and some MUD engine like https://github.com/RanvierMUD/ranviermud)?

  • Flask-roguelike

    Learning project to figure out how JS and Python communicate. End result, likely the same engine as usual

  • I played around with a Flask (Python) backend: https://github.com/Zireael07/Flask-roguelike

  • InfluxDB

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  • reflector

    Reflector: Laser Defense, a tactical base-builder game

  • My game is browser-based, written in Typescript and using React for handling UI and Redux for game state. You can browse the code here if you want, but be warned that it's kinda messy. I develop my game with a get it working first, clean it up eventually mindset.

  • Electron

    :electron: Build cross-platform desktop apps with JavaScript, HTML, and CSS

  • Building binaries that you can ship on Steam (or iOS, or Google Play) is easy with electron and cordova.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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