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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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github-orgmode-tests
This is a test project where you can explore how github interprets Org-mode files
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Lot's of people have mentioned Obsidian, which made me think of Obsidian Portal (completely different company). It's both wysiwyg and/or markdown language wiki worldbuilding tool, that segregates player data and GM data, so the players can add stuff without seeing or altering what the GM has put in. This takes quite a load off the GM, to the point I've started awarding reroll tokens to players that update articles and session notes (and anyone who does session notes 5 times gets a "nat 20" token on the 5th time instead of just a reroll.)
If you are of the Emacs inclination, org-roam (implying org-mode) writes and organizes notes; magit (implying Git) can store them.
If you are of the Emacs inclination, org-roam (implying org-mode) writes and organizes notes; magit (implying Git) can store them.
If you are of the Emacs inclination, org-roam (implying org-mode) writes and organizes notes; magit (implying Git) can store them.
If you are of the Emacs inclination, org-roam (implying org-mode) writes and organizes notes; magit (implying Git) can store them.
I use Zim, a native wiki with interlinkable pages, tagging and hierarchies. The source of a project is just a bunch of plaintext markdown files in folders which is easily cloud-backupable (there is no mobile frontend I'm afraid). I went back to it after using OneNote despite being lighter on features, but I guess I like the simplicity of Zim. Most of my content is worldbuilding though.
I use notion.so for the notes that are meant for my eyes. Session notes, ongoing plots, random NPCs, things I plan to give to the players, loose threads I gotta tie up later.
And if it's a longer going game, I use kanka.io for things the players get to see too. Their characters are there, as are any NPCs and locations that they know (and any they do not are hidden), and an interactive map, and any shared session notes.