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I just read about typestates in Rust on Cliff Biffle's blog here: http://cliffle.com/blog/rust-typestate/#variation-state-type...
He covers a few additional parts of the typestate pattern, such as isolating data in specific states as well as sharing common implementations across a subset of states.
I'd also like to note that typestates also show up in functional programming under Indexed Monads, where a function might take a struct from an initial typestate, unwrap its data, and return a final(likely different) typestate. You can search Indexed Monad for more explanation there. If you work primarily in typescript you can find a production ready implementation of typestate programming here: https://github.com/DenisFrezzato/hyper-ts
Since this often matters when implementing protocols, there is research about session types and verification. Here is a Rust library for session types: https://github.com/Munksgaard/session-types
I believe both have some overlap.