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JUCE
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
For my release 0.4 I'm going to be working on BespokeSynth which is a neat program my prof showed me earlier in the semester.
I started by going through a list I found of open source audio projects on Github, working my way through synths specifically because that's what I'm most interested in starting with. I decided to give JUCE another shot as well with the confidence gained from having troubleshot and figured out so many pieces of software throughout my open source journey, and found it much more forgiving this time. I checked out a couple projects with it, which ended up being very straightforward as JUCE has a dedicated build system. You just open a .jucer file and it lets you configure and generate projects for your given IDE. After checking out a few I decided to take another look at Bespoke.
I started by going through a list I found of open source audio projects on Github, working my way through synths specifically because that's what I'm most interested in starting with. I decided to give JUCE another shot as well with the confidence gained from having troubleshot and figured out so many pieces of software throughout my open source journey, and found it much more forgiving this time. I checked out a couple projects with it, which ended up being very straightforward as JUCE has a dedicated build system. You just open a .jucer file and it lets you configure and generate projects for your given IDE. After checking out a few I decided to take another look at Bespoke.
Bespoke differs from some other JUCE projects in that it uses CMake to build. This wasn't much of an obstacle though, it's very easy to build with just a few lines, and despite some warnings I had an executable and a project file in a few minutes.
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