Any updates on blender support/ openxr?

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SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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  • SteamVR-for-Linux

    Issue tracker for the Linux port of SteamVR

  • Blender supports OpenXR. The only reason it wouldn't run on an OpenXR runtime like SteamVR would be bugs in said runtime (e.g. on Linux it wouldn't run on SteamVR because of this bug but on windows I believe it should be working).

  • A-Frame

    :a: Web framework for building virtual reality experiences.

  • Theoretically it supports OpenXR on windows. In practice? Good luck. But that's not because of SteamVR in particular, that's just browsers making it very difficult, e.g. https://github.com/aframevr/aframe/issues/4709 tl;dr: disabling various levels of sandboxes in the browsers may make it work but will also make the browser more insecure.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

    SurveyJS logo
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