I created a script that allows you to dynamically slice meshes during runtime.

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

InfluxDB - Power Real-Time Data Analytics at Scale
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  • ezy-slice

    An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

  • There's open source ones here. And an Nvidia one here.

  • Blast

    A modular destruction SDK designed for performance and flexibility, replacing APEX destruction (by NVIDIAGameWorks)

  • There's open source ones here. And an Nvidia one here.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • MeshApiExamples

    Example project for Unity 2020.1 Mesh API improvements

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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