Extremely Fast Compression algorithm
It's hard to tell, how much since the latest lz4 1.9 has been improved, because the (benchmarks)[https://github.com/lz4/lz4/commit/31763c59fca9a38bc697cd37f591d6ba385f7614#diff-b335630551682c19a781afebcf4d07bf978fb1f8ac04c6bf87428ed5106870f5] are executed with different processors
Pure Rust implementation of raw LZ4 compression/decompression.
Following this change count_same_bytes is unsound - it offsets the pointer by the value of candidate without any bounds checks, which may result in out-of-bounds access.
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I just took a random screenshot and made it look prettier. [ I don't know if this counts as fanart ]
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