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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
The shadow cascade amount is currently defined in the DirectionalLight node itself, but there are plans to move it to a project setting for 4.0: https://github.com/godotengine/godot-proposals/issues/3353
I was referring to this proposal which is now implemented in the documentation. "How to make X look good" does not fit within the documentation's scope anymore for two reasons:
NOTE:
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Hence, a higher number means a more popular project.