Fluid simulation in c++

This page summarizes the projects mentioned and recommended in the original post on /r/FluidMechanics

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  • taichi

    Productive, portable, and performant GPU programming in Python.

  • Personally, with projects like this, I prototype in a higher level language like python and if the performance is insufficient move to a lower level language for the final implementation. Libraries like Taichi let you write fast python code for simulations.

  • fluids-2d

    Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js

  • yeah so if you are not interested in building something that is physically consistent you can probably start by looking at projects like this one https://github.com/mharrys/fluids-2d

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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