[C++] Is it good to trying create my own Character and CharacterMovementComponent class from Pawn and PawnMovementComponent for single player game?

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  • GASShooter

    Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

  • As far as i know the all the functionality of the "Character" and "Character Movement Component" work for both single player and networking, both of those classes can be extended to include other functionality like epic does on the Valley Of The Ancient demo of unreal engine 5 or how is made for the tranek: GAS Shooter on both cases you can see the code and what they do.

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