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afaik you can't animate a skybox's material state so i think your solution would be to manipulate or create a shader that projects a skybox on a mesh, the simplest way to do it is turning the texture onto a cubemap and using the object to world coordinates for the UVs you can also just download the skybox shader from github browsing unity built in shaders and add more textures to switch to. Afaik there aren't any other solutions i know. https://github.com/TwoTailsGames/Unity-Built-in-Shaders/blob/master/DefaultResourcesExtra/Skybox-Panoramic.shader I hope it helps