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wraeblast
A library for interacting with Path of Exile game and economy data, and a unique loot filter generation framework.
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NeverSink-Filter
This is a lootfilter for the game "Path of Exile". It hides low value items, uses a markup-scheme and sounds to highlight expensive gear and is based on economy data mining.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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FilterPolishZ
Discontinued FilterPolishZ is a .NET library designed to perform complicated classification and other algorithms, in order to create up-to-date and finetuned "path of exile" filters. This repository contains a cloud version, designed to be used in an Azure Function and a WPF frontend for manual adjustments.
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poe-filter
Path of Exile Python scripts to download price data and generate a filter file with settings I desire.
TDLR: since the technical overview is probably very boring to most people, here is the project with a few more details on how everything works for those interested. if you just want to try the filter(s), go to the releases page.
⚠️ DISCLAIMER: ⚠️ this isn't a polished, mature, well-rounded, user-friendly filter like your mom FilterBlade. please just use FilterBlade unless you like experimenting with stuff. ( ͡° ͜ʖ ͡°)
Just as a note: POE rules are internally "if/else if..." structures. The same applies to conditions within a rule. I might've missed the spot, but you might improve performance a tiny bit, by sorting the conditions within every filter rule. For reference, I use the following ordering: https://github.com/NeverSinkDev/FilterPolishZ/blob/master/FilterCore/FilterGenerationConfig.cs
I haven't done stack sizes yet, but I've built something similar (minus the voice): Fla_Panther's Super Simple Loot Filter.