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InfluxDB
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https://github.com/grigoryoskin/vulkan-compute-ray-tracing I'm making a small ray tracer, loosely following rt in one weekend series. It renders the scene with the compute shader into a texture and then displays it with fragment shader. Currently it has only lambertian materials, but I'm working on adding PBR. I use binary volume hierarchy for acceleration, but in simple scenes I found out that just iterating through a list of triangles is faster. It has one problem though, sometimes(!) it crashes on start or finish, making me think it's some kind of synchronization issue (also discussed here). I have layout transform and semaphore between compute and graphics, which looks tight to me, but I would be super grateful if someone could point out where I am wrong. Or it could be some moltenVK bug, which would also be ok with me. I would appreciate any kind of feedback, since I'm still learning (both vk and c++)