Denoiser for custom raytracer?

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  • Falcor

    Real-Time Rendering Framework (by NVIDIAGameWorks)

  • That being said, I recommend you start by understanding SVGF (Spatiotemporal Variance Guided Filtering) has it is the basis for most state of the art systems and it might be a decent technique for you to implement (You can search the paper and Falcor has an implementation you can experiment and play with, https://github.com/NVIDIAGameWorks/Falcor).

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