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nodejs-godot-websockets
Example of combining a nodejs server with a Godot client via websockets and compiling it to Android.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I have a client and a server project meant to communicate via websocket. I can communicate with my server via this websocket demo by connecting to localhost and the correct port, but when I try to do it from scratch, even when copying the same code from this project, my client always connects and then instantly disconnects with the "connection_error" signal. I'm missing something, because my code works fine in that project too, but not in projects I create myself. What am I doing wrong?