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nodejs-godot-websockets
Example of combining a nodejs server with a Godot client via websockets and compiling it to Android.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I tried to connect to my server using someone else's project which just contains a client script, found here (thanks dirkk0,) and it was able to connect just fine. I even pasted my own code into dirkk0's project and it still worked - so I don't think the problem is with my code. However, neither script would work in my client. Is there something I need to do to make the project able to connect? Should I just try starting over?
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