Experimental is bloated with anti-fun mechanics IMHO

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  • Cataclysm-BN

    Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.

  • As Shoggoth noted, I would advise checking out the Bright Nights fork. It has heavily overhauled hunger to be less disruptive, while avoiding the controversial pocket and weariness mechanics. Rough summary of differences can be seen here: https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Changes-so-far

  • Cataclysm-DDA

    Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

  • Sounds like you're running into a bug or two honestly, but that could just be weird intended behaviour. I'd recommend making a PR for it, but you don't seem to interested in that. A solution you could do for you is navigating to your local equivalent of here, finding the recipes that are giving you trouble, and changing their "activity_level" property to either "LIGHT_EXERCISE" or "NO_EXERCISE" which should mostly fix your weariness issues with whatever recipe is giving you flak.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • No_Stomach_Mod

    Discontinued Mod to remove need for food or drink

  • https://github.com/Fris0uman/No_Stomach_Mod Here you go, you can turn calories off with this

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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