Combat Mechanics for Multiplayer Hide and Seek Game

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  • PropHunt-Mirror

    PropHunt project made using Unity and Mirror Networking

  • I've played a lot of games with combat mechanics but I feel like a hide and seek game should work a little differently. Just as a test, I setup a game with my friend and they started moving and running around a lot as a smaller prop and it was almost impossible for me to be able to hit him reliably (movement in the game is pretty fast as of now). I'm willing to try and implement multiple combat, movement, and hiding mechanics but I'm not sure where to start. The project is open source and hosted on github (Just a hobby project so nothing too special) nicholas-maltbie/PropHunt-Mirror: PropHunt project made using Unity and Mirror Networking (github.com)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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