Building a Distributed Turn-Based Game System in Elixir

This page summarizes the projects mentioned and recommended in the original post on dev.to

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  • phoenix_live_view

    Rich, real-time user experiences with server-rendered HTML

    Many great Phoenix LiveView examples exist. They often show the ease and power of LiveView but stop at multiple browsers talking to a single web server. I wanted to go further and create a fully clustered, globally distributed, privately networked, secure application. What's more, I wanted to have fun doing it.

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  • tictac

    Demonstration of building a clustered, distributed, multi-player, turn-based game server written in Elixir.

  • libcluster

    Automatic cluster formation/healing for Elixir applications

    libcluster – Automatic cluster formation/healing for Elixir applications.

  • horde

    Horde is a distributed Supervisor and Registry backed by DeltaCrdt

    Horde – Elixir library that provides a distributed and supervised process registry.

  • wireguard-vyatta-ubnt

    WireGuard for Ubiquiti Devices

    Distributed nodes use private network connections through WireGuard.

  • Phoenix

    Peace of mind from prototype to production

    One of the best things about building web applications in Elixir is LiveView, the Phoenix Framework feature that makes it easy to create live and responsive web pages without all the layers people normally build.

  • flyctl

    Command line tools for fly.io services

    Fly.io – Hosting platform that enables private networked connections and multi-region support.

  • Elixir

    Elixir is a dynamic, functional language for building scalable and maintainable applications

    Elixir programming language – A dynamic, functional language for building scalable and maintainable applications.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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