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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I didn't know anything about compilers, but I figured out how to compile Piet programs, so I wrote a compiler[1]. The project has stalled out for (a) lack of free time and (b) some silly ambitions, but I don't care what the public thinks about my lack of updates, and that's great. In the meantime, I've been going down weird rabbit holes and learning aspects of computing that I missed in school.
[1] https://github.com/boothby/repiet
Someone might find value in it.
An unmaintained[0] badge feels like a better solution compared to not publishing it
[0] https://github.com/potch/unmaintained.tech
Thanks!
First I'm generating the general geometry of the wings - the most basic shape is a "teardrop" / half of the infinity symbol (see this[0]). Then they are scaled and rotated randomly (within a range to match the other parts of the wings), and further perturbed to make the shape more random. Then I'm drawing lines from the "tip" of the teardrop to the edges and using them to color the segments. The final result is rendered with Three.js[1].
Obviously this is a very succinct explanation, it took me quite some work. You're welcome to look at the code[2], though it's quite messy :)
[0] https://en.wikipedia.org/wiki/Lemniscate_of_Gerono
[1] https://threejs.org/
[2] https://github.com/andersource/andersource.github.io/blob/ma...
Thanks!
First I'm generating the general geometry of the wings - the most basic shape is a "teardrop" / half of the infinity symbol (see this[0]). Then they are scaled and rotated randomly (within a range to match the other parts of the wings), and further perturbed to make the shape more random. Then I'm drawing lines from the "tip" of the teardrop to the edges and using them to color the segments. The final result is rendered with Three.js[1].
Obviously this is a very succinct explanation, it took me quite some work. You're welcome to look at the code[2], though it's quite messy :)
[0] https://en.wikipedia.org/wiki/Lemniscate_of_Gerono
[1] https://threejs.org/
[2] https://github.com/andersource/andersource.github.io/blob/ma...
This does not look useless at all:
"Explicitness. Explicit and unambiguous code is a priority, even over brevity. No surprises." "Knox is an experimental language meant to help me learn Go and explore compiler design."
https://github.com/azhenley/knox