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Compared to a similar analysis I did for BYTEPATH this is slightly better results, despite being worse in absolute terms. This is mostly due to this game taking only 3 months to make and also due to currency conversion being more favorable now than it was 3 years ago.
That break in continuity would often take me a few days to recover from, but it happened very consistently. I noticed it eventually because I kept a daily devlog for this project and after a point it was obvious that that was the issue.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
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