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Here you have a link to OOt's decomp. There is a link to both the website (where you can see the progress of the decomp) and the Zeldaret's discord. For information, Zeldaret is basically a community dedicated to decompile Zelda games, now they are with OOT, Majora's Mask, The Minish Cap, BOTW and Twilight princess.
As far as I know, it's a project where the code that composes a game is dumped in a programming language (Assembly) by using a reverse engineering tool like IDA or Ghidra, and is then translated to a high level programming language, like for example C) or C++.
URDE is very similar and is the closest thing I have to being a witness to such a project. I don't work on the projects directly, but I work closely with the team for another project I am involved with. This is essentially going to be a source port for Metroid Prime. They are using similar reverse engineering techniques, they have almost reverse-engineered the game's engine entirely. The catch is that because they cannot redistribute audiophiles and textures, they have created a sore sport that requires a game dump (ISO) to run. This is because URDE also acts as an interpreter of sorts. It is written to run natively on Linux and Windows, and reads the copy protected assets they are not allowed to redistribute directly for my game dump.