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There are a few things still being worked on – different path styles and missing train types come to mind – but it's largely a 1:1 experience with playing the RCT1 scenarios in OpenRCT2. Certainly better than playing them in RCT Classic, which hasn't implemented the terrain types unique to RCT1. The only reason I'd advocate playing RCT1 in its original form over OpenRCT2 is if you wanted to play within the limitations of RCT1, like not being able to raise objects and not having RCT2's default scenery selection. RCT1 is also easier to get running than RCT2 on modern Windows, since you can hack it to run 1080p and you can remove the need for physical discs if you don't have the GOG version.
There are a few things still being worked on – different path styles and missing train types come to mind – but it's largely a 1:1 experience with playing the RCT1 scenarios in OpenRCT2. Certainly better than playing them in RCT Classic, which hasn't implemented the terrain types unique to RCT1. The only reason I'd advocate playing RCT1 in its original form over OpenRCT2 is if you wanted to play within the limitations of RCT1, like not being able to raise objects and not having RCT2's default scenery selection. RCT1 is also easier to get running than RCT2 on modern Windows, since you can hack it to run 1080p and you can remove the need for physical discs if you don't have the GOG version.