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Sorry i used the wrong terminology, should have been draw color https://github.com/olikraus/u8g2/wiki/u8g2reference#setdrawcolor As stated before if its just text and scrolled in rows of text then its easiest/least memory intensive to have a big text buffer and render the section. But if heavily graphical you you could switch u8g2 into dynamic memory allocation where you have to allocate the buffer yourself and tell u8g2 where that is https://github.com/olikraus/u8g2/wiki/u8g2reference#setbufferptr
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