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UABE
Discontinued Asset Bundle Extractor [Moved to: https://github.com/SeriousCache/UABE] (by DerPopo)
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AssetStudio
Discontinued AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I'm trying to extract the audio from the final cut files the same way I did from the original game but I'm having some issues. I got the files from \disco_Data\StreamingAssets\aa\StandaloneWindows64. When I open them with UABE I got from here UABE by DerPopo I get the error "Unable to read the bundle file! (Invalid file or unknown version?)"
I DID find a program that works tho! Try Asset Studio: https://github.com/Perfare/AssetStudio.
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Is there a way to use this spritesheet with randomly scattered sprites, for my animations? Or do all of the sprites need to be consistently arranged?