A quick and dirty large scale city production workflow

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  • BlenderGIS

    Blender addons to make the bridge between Blender and geographic data

  • With Blender plugin Blender-GIS[1], one can retrieve models such like this: https://imgur.com/qAebT6J. They are mostly blocks extruded from outlines, but pretty serviceable for cities.

  • Unity-Simple-Building-Triplanar-Shader

    A Unity project with a one-size-fits-all triplanar building shader

  • I on the other hand wanted to challenge myself making shaders, also I think a less realistic but customable material is much useful, so I wired a Unity HDRP/URP shader out of Shader Graph[4](https://imgur.com/VjeNatZ, https://imgur.com/bYxBsOp).

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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