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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Saveslot change: Overhaul the scene of selecting hero. Now you can name your hero and select a gift for the beginning of game. [https://cdn.discordapp.com/attachments/543932179571277834/818127819426365460/class.jpg. https://cdn.discordapp.com/attachments/648660487923433493/819603306304897054/Screenshot_2021-03-11-17-09-21-411_com.egoal.darkestpixeldungeon.jpg https://cdn.discordapp.com/attachments/648660487923433493/819939868443803678/Screenshot_20210312-152758.jpg The gift options offered to the player in the hero selection screen are in this order: Reagent of Healing / Orchid root / Some food (overpriced food ration or raw meat) / Some seeds (random) / Gold (50-120 randomly) / No thanks / Whatever (torch or humanity or nothing] Add stories for each hero [The backstory for each hero class is very detailed and if they were all copied and pasted here the size of the changelog would almost get doubled just by them, but if you want to read them outside of the game, you can follow this link to the game's github, and read lines: 342 for warrior, 348 for mage, 354 for rogue, 361 for huntress, 368 for sorceress, 375 for exile] and remove requirements to unlock them [Put in more detailed manner: All classes are available from the first game. Beating Tengu does not unlok the huntress anymore, beating DM-300 does not unlock the sorceress anymore, beating the Dwarf King does not unlock the exile anymore.]