Question about erosion

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  • Scattered-Biome-Blender

    Smooth transitions over biome borders using scattered point evaluations.

  • To generate the point distributions you need, you could probably use this ChunkPointGatherer class I wrote for another project, and its dependency UnfilteredPointGatherer. Port to whatever language you need, of course. Here is my understand of how to implement this:

  • FastNoise

    Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

  • The resulting paths will all be straight, unless you do something to improve this. One idea, is to use domain warping noise. Another idea would be to pick a direction at each point based on its neighbors values, and try to curve the connecting segments towards those directions.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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