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SuGaR
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (by Anttwo)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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GaussianObject
Code for "GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting"
As with all NeRFs and Gaussian Splatting, there is no classical mesh data. But there are projects and papers working on the extracting process. Specifically for Gaussian Splatting there is SuGaR. [1]
[1] https://github.com/Anttwo/SuGaR
I wonder how this compares to LGM outputs which also came out recently - https://github.com/3DTopia/LGM - specifically LGM looks like it's generating the additional viewpoints from text or an image and then creating a mesh whereas GaussianObject seems to require 4 viewpoints.
We're getting closer to workflows that can generate good 3d objects and texture them with diffusion models, there's a bit of work in integrating these into existing tooling though - also, animations and rigging for characters still seems to be a big issue (at least I haven't seen any good 3d generation models that can create rigged characters yet).
The link is broken for me (may be a transient error), alternative: https://github.com/GaussianObject/GaussianObject
Related posts
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.splat universal format discussion (3D Gaussian Splats)
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MrNeRF/awesome-3D-gaussian-splatting: Curated list of papers and resources focused on 3D Gaussian Splatting
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Show HN: Gaussian Splat renderer in VR with Unity
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When are we getting stable diffusion for 3d models or 3d scenes?
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Gaussian Splats – online editor (WebGL, PlayCanvas)