GaussianObject: Just Taking Four Images to Get a High-Quality 3D Object

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  • SuGaR

    [CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering (by Anttwo)

  • As with all NeRFs and Gaussian Splatting, there is no classical mesh data. But there are projects and papers working on the extracting process. Specifically for Gaussian Splatting there is SuGaR. [1]

    [1] https://github.com/Anttwo/SuGaR

  • LGM

    LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation.

  • I wonder how this compares to LGM outputs which also came out recently - https://github.com/3DTopia/LGM - specifically LGM looks like it's generating the additional viewpoints from text or an image and then creating a mesh whereas GaussianObject seems to require 4 viewpoints.

    We're getting closer to workflows that can generate good 3d objects and texture them with diffusion models, there's a bit of work in integrating these into existing tooling though - also, animations and rigging for characters still seems to be a big issue (at least I haven't seen any good 3d generation models that can create rigged characters yet).

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  • GaussianObject

    Code for "GaussianObject: Just Taking Four Images to Get A High-Quality 3D Object with Gaussian Splatting"

  • The link is broken for me (may be a transient error), alternative: https://github.com/GaussianObject/GaussianObject

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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