What's something difficult programmers make look easy?

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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SaaSHub helps you find the best software and product alternatives
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  • symbiants

    Ant Colony Sim + Daily Mental Health Exercises

  • My grid right now is 144x144, so about 20,000 tiles. Things were working OK in iOS Safari when just using colors to draw the tiles, but the browser started crashing when I tried upgrading to image sprites.

    Turns out the trick is to not submit each individual tile to the GPU. You have to roll them up into larger, chunked meshes and submit those meshes to lessen the impact.

    I'm sure this is game dev 101, but I've never been close enough to the GPU to have to actually care about this sort of stuff.

    I wasn't trying to imply that I was making an AAA game. Just that, from the outside, it seemed like the difficulty would be in designing game mechanics, making something actually fun, marketing, etc., but in reality there's an ever-steepening technical learning curve when you want to deliver nicer looking stuff. When I look at how many days I've spent working on my game, and how terrible it looks, and then I look at something like Cyberpunk 2077... I struggle to conceive how we as humans were able to create those levels of graphics in a timeframe that allows for the game to be profitable.

    https://github.com/MeoMix/symbiants btw. Feel free to browse the code (or come volunteer! I've got a few other HNers tinkering alongside me these days)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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