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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
It's not a bug. Your data is saved, it's just not accessible because you're in a different context. In multiplayer each player's data is stored in a separate file in playerdata/[your-UUID].dat. In single player the player's data is stored in the level.dat file; if the world was never used in single player, the information there is defaulted. If you were to create a local server instance and load a copy of that world you'd see all your stuff when you join that server. If you want to transfer your multiplayer information, you can use NBTExplorer to copy the information from the playerdata profile into the single player profile in level.dat.
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