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With respect to Hubris, the build badge was, in turns out, pointing to a stale workflow. (That is, the build was succeeding, but the build badge was busted.) This comment has been immortalized in the fix.[0]
With respect to Humility, I am going to resist the temptation of pointing out why one of those directories has a different nomenclature with respect to its delimiter -- and just leave it at this: if you really want to find some filthy code in Humility, you can do much, much better than that!
[0] https://github.com/oxidecomputer/hubris/commit/651a9546b20ce...
I agree. I stole some of their stuff from here https://github.com/oxidecomputer/third-party-api-clients/tre... when I needed a SendGrid integration. High quality code and proper use of Rust types.
> I think the question is how well they can do the management plane.
Docs:
* https://docs.oxide.computer/api/guides/responses
See perhaps "This repo houses the work-in-progress Oxide Rack control plane."
* https://github.com/oxidecomputer/omicron
They are very fun to make as well! I've built my own mini-lib on top of this ASCII rendering library (https://github.com/ertdfgcvb/play.core).
I design them in Monodraw, pass it through a janky converter I wrote that converts text into a json grid of characters. I then render a number of layers that get combined, which is a mix of the static art layer, and others generated from functions that spit out a similar cell based frame.
If you're interested:
VPS providers are nice, but they don't provide the same cloud-level capabilities that Oxide offers. Check out the console to get an idea of what I mean (this is a demo with mock data): https://oxide-console-preview.vercel.app/
We do have a Terraform plugin in active development. It's good enough that I use it every day, but in fairness it isn't released yet.
Our API is also under active development, but it is open source today:
https://github.com/SoftIron/hypercloud-api
Go bindings included, other languages are under discussion.