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Retrieval-based-Voice-Conversion-WebUI
Voice data <= 10 mins can also be used to train a good VC model!
I'm regularly struck by how much of technical Japanese is literal transliterations of loanwords. In the diagram at https://github.com/w-okada/voice-changer#vc-client-%E3%81%A8... , I see "user", "client (browser)", Docker "container", "server", "Host" PC, "speaker".
... I don't know what the label says on the link between the client and server, though, the katakana is "bo i che n" and I can't think of what that transliterates to. Maybe it's a loanword that's not from English?
At least that's what https://github.com/RVC-Project/Retrieval-based-Voice-Convers... links to
Realtime Voice Conversion Software using RVC : w-okada/voice-changer
At least that's what https://github.com/RVC-Project/Retrieval-based-Voice-Convers... links to
Realtime Voice Conversion Software using RVC : w-okada/voice-changer
Sure.
Carla: https://github.com/falkTX/Carla
It lets me install any normal audio pro audio plugins, for example https://github.com/xiph/rnnoise
It also does some cable management, but qpwgraph is maybe better for that.
I looked at your code and the approach (IMO) is kind of bad.
If you want to solve the problem of "voice changer", you can skip the UI entirely and just use plugin parameters. You can also skip the problem of managing the connections. And when you publish your work, every pro audio software (Ableton, Reaper, whatever) can use your audio processing.
Hope that helps.
Sure.
Carla: https://github.com/falkTX/Carla
It lets me install any normal audio pro audio plugins, for example https://github.com/xiph/rnnoise
It also does some cable management, but qpwgraph is maybe better for that.
I looked at your code and the approach (IMO) is kind of bad.
If you want to solve the problem of "voice changer", you can skip the UI entirely and just use plugin parameters. You can also skip the problem of managing the connections. And when you publish your work, every pro audio software (Ableton, Reaper, whatever) can use your audio processing.
Hope that helps.