Needing Additional Inputs on an Implementation of an Asset Manager with Hot Reloading Support

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  • notify

    🔭 Cross-platform filesystem notification library for Rust. (by notify-rs)

  • To support hot reloading, the asset manager definitely has to have some watcher thread, but I have that part dealt with already since I have decided to utilize notify. The other half is to find a way to reload all assets that have changes as determined by the watcher thread. What I am not sure about is how to implement this in a Rustic fashion and with clean architecture while also considering the fact that asset pointers may be held by other objects (such as an object representing an OpenGL program object).

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