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I'll check out the video, but I'm personally not bothered much by performance of regular software, games or emulation. On anything with 32 or more HW threads our main product uses custom thread pools and synchronization that beat anything Windows API offers. E.g. this kind of RwSpinLock, but of course it's all tailored for a specific use cases, definitely not fit as a replacement to anything.
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The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a more popular project.
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