GUIDE: Ways to generate consistent environments for comics, novels, etc

This page summarizes the projects mentioned and recommended in the original post on /r/StableDiffusion

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  • stable-diffusion-webui-depthmap-script

    High Resolution Depth Maps for Stable Diffusion WebUI

  • Option 8. Use img2img of existing 360 HDRIs, extract their depth maps with the depth extension. Use that as a displacement map on a sphere in Blender, similarly to this, with the refurbished HDRI as an image texture, then take screenshots from a position close to the center of the sphere. You are limited to staying close to the center in order to avoid distortion, but now you have 360 degrees of consistent freedom for a particular scene. If you have 2 or more HDRIs of the same place, even better. You could also combine this with the 3D environments of the other options to use 360 renders as bases for the img2img.

  • Scout Monitoring

    Free Django app performance insights with Scout Monitoring. Get Scout setup in minutes, and let us sweat the small stuff. A couple lines in settings.py is all you need to start monitoring your apps. Sign up for our free tier today.

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  • Auto-Photoshop-StableDiffusion-Plugin

    A user-friendly plug-in that makes it easy to generate stable diffusion images inside Photoshop using either Automatic or ComfyUI as a backend.

  • Also, if your only goal is to generate images, don't bother with Unreal Engine. Blender + Photoshop + a UI for Stable Diffusion are all you need. And talking about Photoshop, I absolutely recommend the Auto Photoshop SD plugin. It is the most complete implementation of SD in Photoshop, but it is in active development and, unfortunately, the documentation is lacking, but as of version 1.2.5 everything works fine, you just need to be persistent enough to make it work via trial and error.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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