Reference counting GC vs tracing GC and JITs

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  • starlight

    JS engine in Rust (by Starlight-JS)

  • Hi to all! I'm working on starlight (JS engine in Rust) and I can't choose memory management technique: Right now I have conservative on stack precise on heap GC which somehow manages to work but still has segfaults and I'm also working on rcgc feature which will use RC as GC algorithm but my main question: is it worth using RC over tracing cycle and how hard it will be to implement JIT when RC is used? I've never seen any runtimes that use RC and implement JIT.

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