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From a learning stand point, the Getting Started part of the documentation is likely next. Learn to Code From Zero with Godot is intended to bring someone up to speed on basic programming. I don't think it covers things like Nodes (classes), just Functions (methods). You should now have a toe-hold to be able to read the directions in something like Your first 2D game and understand what the programming jargon means.
JavaScript self-learning with For Dummies' in the '00s. College intro courses in Java and C++. Self-learning php. Self-learning AppleScript. Half-a-course in Python. Crash intro course in C# (for use in Unity). Self-learning GDscript off the Godot Docs, examples, and forum postings.
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