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Platformer-Enemy-Pathfinding
Shows one approach to pathfinding in a platformer, with an enemy impacted by gravity
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InfluxDB
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All the code I used to make this can be found here: https://github.com/SalimSerhan/Platformer-Enemy-Pathfinding The code works by looping through all walkable tiles and forming connections between them. Jumping connections are made by calculating the trajectory with simple projectile motion.
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