Platformer-Enemy-Pathfinding

Shows one approach to pathfinding in a platformer, with an enemy impacted by gravity (by SalimSerhan)

Platformer-Enemy-Pathfinding reviews and mentions

Posts with mentions or reviews of Platformer-Enemy-Pathfinding. We have used some of these posts to build our list of alternatives and similar projects.
  • Platform Enemy Pathfinding
    1 project | /r/godot | 24 Feb 2021
  • Platform Pathfinding
    1 project | /r/godot | 24 Feb 2021
    All the code I used to make this can be found here: https://github.com/SalimSerhan/Platformer-Enemy-Pathfinding The code works by looping through all walkable tiles and forming connections between them. Jumping connections are made by calculating the trajectory with simple projectile motion.

Stats

Basic Platformer-Enemy-Pathfinding repo stats
2
3
0.0
about 3 years ago

The primary programming language of Platformer-Enemy-Pathfinding is GDScript.


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