Our great sponsors
-
learn-gdscript
Learn Godot's GDScript programming language from zero, right in your browser, for free.
-
SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
-
godot-docs
Discontinued Godot Engine official documentation fork, used to create documentation for offline use for LTS godot versions (by aberrantian)
I agree with sticking to 3.5 if you use Godot, which will make https://gdquest.github.io/learn-gdscript/ easier to apply.
I'd also maybe recommend GDevelop as an alterative. Which uses Block-based "behavior" programming instead of text coding. It also has a bank of ready to go assets (mostly from https://www.kenney.nl/ ). You'll probably be up and running faster with your limited backgrounds. If actual text coding is required GDevelop uses JavaScript as the backend for making custom behaviors .
Just recently a community member pre-compiled the Offline version of the 3.5 documents, as the current link on the offical Documents generates 4.0 Offline files. https://github.com/aberrantian/godot-docs/releases