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Digging deeper now I found these links, so basically it uses `ThreadRng` from the `rand` crate. It mentions that the `ThreadRng` also seeds data from `OsRng` so I guess it's not much different, but I'm no expert in this area so I will post the links so if you find anything useful, please share:https://github.com/uuid-rs/uuid/issues/529https://github.com/uuid-rs/uuid/pull/545https://docs.rs/rand/latest/rand/rngs/struct.ThreadRng.html
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