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EET
Baldur's Gate: Enhanced Edition Trilogy (EET) is a modification for Baldur's Gate II: Enhanced Edition that merges whole saga into one game and provides continuity between the events of Baldur's Gate, Tales of the Sword Coast, Shadows of Amn, Throne of Bhaal and Siege of Dragonspear expansion (also for both Black Pits adventures). The name of this this modification probably rings a bell to those who have been following IE modding scene, thanks to the classic mod that inspired this project, calle
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InfluxDB
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IEP_Extended_Banter
The goal of this mod is to ensure that each Bioware NPC gets their fair share of banters with each other.
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BG1NPC
The BG1 NPC Project adds a great deal of content by expanding the depth of character and levels of interaction with the NPCs from the Baldur's Gate game. Requires Tutu, BGT, or BGEE.
Enhanced Edition Trilogy: lets you play through all the campaigns (BG1, Dragonspear, BG2, and Throne of Bhaal...yeah, it got named before Dragonspear came out) as a continuous game.
BG1 Quests and Encounters: adds a number of small quests to the first game, as well as NPC comments/interjections.
Interaction expansion project and the related friendship mods. Same as above - a nice addition if you want more chatter.
BG1 NPC Project: adds significant dialogue, interjections, friendship paths, quests, and optional romantic tracks (3 for a female PC and 3 for a male, though disappointingly all of them hetero) for Baldur's Gate 1, putting it on par with later bioware games. Otherwise, the character interactions in the first game are fairly sparse.
Rules/gameplay-wise, BG1/2 is a fair bit more streamlined than later games. All you choose at level-up is weapon proficiencies, thief skills, and maybe spells, if applicable. as long as your stats are decent overall (I cheat and use an autoroller) you're basically set, and the rest comes down to gear and to spell selection. The only things that did give me some issues at first were low-level AD&D play (because wow do you die fast) and some of the more arcane aspects of AD&D in general. eg, the need for different tactical approaches due to enemy immunities, like clay golems needing an enchanted crushing weapon to damage. this was more because I am a dumbass who forgot the first lesson of AD&D, which is: don't go anywhere without a cleric and/or druid. (that and "save often.")
Turns out that on Saturday, (most of) the original source code for ZZT was discovered on a very old backup, and it's on Github as the Almost of ZZT.