Game Server Development: How do you structure game state for easy, efficient, and configurable access?

This page summarizes the projects mentioned and recommended in the original post on /r/gamedev

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  • Wails

    Create beautiful applications using Go

  • In a "local" environment, where an executable can be provided to someone with the entire game contents. In this case, the game won't use WebSockets, and will instead use a Go/JS bridge (something like Wails) to connect.

  • axe-go

    Axe Game Engine for Go

  • Good to hear someone else is using Go for game dev! I work on a game engine in Go from time to time: https://github.com/axe/axe-go a WIP for sure, but its a fun challenge.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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