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In a "local" environment, where an executable can be provided to someone with the entire game contents. In this case, the game won't use WebSockets, and will instead use a Go/JS bridge (something like Wails) to connect.
Good to hear someone else is using Go for game dev! I work on a game engine in Go from time to time: https://github.com/axe/axe-go a WIP for sure, but its a fun challenge.
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