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Graphite
2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
you may need a complex graph of filters, However I suspect you will never want a full graph and a tree of filters will suffice. You will have to ask the math boys about that.
My main problem with node editors is that I wish the layout were better managed, let the machine handle it. There is something that feels awkward about node editing to me, but I am not smart enough to come up with an alternative. A tree browser perhaps, Or something like the scratch programing environment?
https://scratch.mit.edu
if someone is interested in similar concept but for real-time visuals, https://ossia.io is starting to have a fairly complete real-time node-based shader pipeline, which uses https://isf.video as standardized shader format :)
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