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Wiring up prost(-types) with Askama in protoc-gen-mdbook to generate more sensible gRPC service documentation than what protoc-gen-doc offers. Despite the name of the protoc plugin the output can of course be integrated in any Markdown-based documentation system.
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guiver: i've finished tab/focus order recently. Will implement text cursor movement and text selection for the text input widget.
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InfluxDB
Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.
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edma
EDMA is an interactive terminal app for managing multiple embedded databases system at once with powerful byte deserializer support.
After three weeks working non stop on this project, I proudly share my side project [EDMA v0.1.0](https://github.com/nomadiz/edma) beta version has been released! ## What is EDMA? **EDMA: Embedded Database Management for All** is an open source project made to manage embedded key-value storages. EDMA is a TUI (Terminal User Interface) that is easy to install and configure. It allows engineer to traverse the embedded database and deserialize byte data with provided byte layout. This enhances the experience of working with low level database system like RocksDB or Redb. https://github.com/nomadiz/edma ## Features - Multi embedded database supported: `RocksDB`, `Redb` - Cross-platform supported: `Windows`, `Linux` and `MacOS` - Custom byte layout deserialization - Execute database command directly in terminal - Interactive terminal interface with keyboard only control - Iterate key-value pairs from column family and table ## Installation ``` cargo install --version 0.1.0-beta.3 edma ```
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GQL-DB, an SQL Database Server with integrated version control. This was a really great capstone project, especially given that this was all of our first projects with Rust.
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a sudoku solver with a cli
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I am working on my graph db written in Rust 🙂 zawgl
Related posts
- This Week in Fyrox #14 - Root Motion, Animation Editor Improvements, Book Improvements and more.
- [Media] Advanced Animation - Root Motion - is a technique that transfers movement from the root bone of an animation, to the physical capsule itself, making the actual motion perfectly match with the animation. Got this working recently in Fyrox Game Engine (link to the repo is in comments)
- Fyrox: scene inside grid layout?
- Are there a demand for management system of embedded storage like RocksDB? I plan to build one in Rust as the language becoming a core of many popular databases but wonder if there’s a demand. Can’t find any similar project even in other languages.
- [Media] Animation Editing in Fyrox Game Engine - Shows latest progress in animation system and editors rework in the engine. From simple animation playing to complex animation blending state graphs.